Conversational MetaHuman
A lifelike digital human that listens and talks back in real time. It is the base for the guides, hosts and characters inside our experiences, including a speaking Lincoln.
- Stack
- Unreal Engine, MetaHuman, conversational AI
Put on the headset and the real world changes: a haunted bunker, a giant statue that speaks, and karts that drive straight into another world.
Our conversational MetaHumans become the guides, hosts and characters inside every experience.
A lifelike digital human that listens and talks back in real time. It is the base for the guides, hosts and characters inside our experiences, including a speaking Lincoln.
Every project solves the next hard problem in AR: indoor mapping, outdoor anchoring, then tracking at speed. What you see below is the real location, with the AR layer we are building drawn on top.
An indoor mixed reality haunt inside a real concrete bunker. Guests walk the physical cells while creatures climb out of the cages, hide behind doors and react to where you stand. We have already run a live demo with 15 guests.




The whole property becomes a Christmas world. Guests sit on a hayride and the season appears around them as the wagon rolls: lights, characters and snow placed along the route.



The world's tallest statue of Abraham Lincoln stands 72 feet high near Ashmore and Charleston, Illinois. Shipped from Minnesota in 1968, it weighs nine tons, and one finger points to the sky.
In the headset, the statue comes to life. The audience sits in rows in front of it and watches it speak, while AR scenes play out around the lawn like an open-air theater.




Every kart carries a custom IMU device we built. It feeds motion data to the headset so the AR track, obstacles and pickups stay locked to the real world while you drive at speed.


The hardest version: AR on a real dirt oval with cars at full race speed. Racing lines, ghost laps and live positions appear on the track itself. This is our drone survey of the target track.
A virtual reality courtroom for legal training, being built with a law college in Indore. Law students, firms and practising lawyers put on a headset and argue a case before a judge, opposing counsel and a full courtroom gallery.

Alongside the park, we build software people can use today, and the 3D capture tools that bring real places onto the web.
Your own daily newspaper. Choose the sources you trust, and every morning PaperShelter reads them and lays out a personal AI-written broadsheet.
Hyper-realistic 3D walkthroughs of a house or building, captured with nothing but a phone. Real estate developers and owners can drop them into a website or web app, and we are exploring full 3D websites built from splats.
Splat capture
More than six years of applied research in AR, computer vision and generative AI, plus graduate work in game technology.
Published patent application. Filed Aug 2023, published Nov 2024.
Overlays animated repair steps onto the physical object in AR.
Guides users to capture the right images using coordinate transformation.
Presented at the CCC Intelligent Solutions annual company conference.
Shared AR that we have shipped before, and now bring into our experiences.
Several people wear HoloLens headsets and inspect the same accident-damaged car together in real time, then agree on the next repair steps in the room.

We take spatial ideas from concept to a working pilot in a real place.
Location-based and headset experiences, from concept to pilot.
Conversational digital humans for guides, hosts and stories.
Real-time 3D scenes, tools and interactive content.
Vision and language models built into spatial products.
Gaussian splat walkthroughs for architecture and real estate.
Custom IMU devices for fast, outdoor AR.
Engineer, game programmer and inventor, building Parallax Studio Labs between India and the United States.
Location-based AR, mixed reality and spatial software, with pilots in the United States.
More than six years in applied AI, computer vision and spatial computing. Led the foundry for AR and VR, immersive experiences and emerging technologies, across HoloLens, Apple Vision Pro, Meta Quest and Unreal Engine.
Chicago, 2017–2019. B.S. Computer Science, Shri Vaishnav Institute of Technology and Science, Indore, 2013–2017.
We work with venues, studios and developers who want their places to do more. Reach out about pilots, partnerships or a custom build.
parallaxstudiolabs.com · India · United States